![]() went through each of these single-screen width levels and expanded them by writing the extra assembly needed. ![]() This patch represents a true labor of love as many levels were designed with a specific screen width in mind. has a long list of incredible patches such as optimizing code for better frame rates and adding code to take advantage of the SA-1 accelerator chip, so out of anyone he has the know-how to pull a widescreen mod off. Turning a game like Super Mario World for SNES into a widescreen game is not a small task, but accomplished just that.
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